Grab Bag for the Week of March 2, 2025 Scopique March 6, 2025 Discord Nitro, a Blender holiday, TTRPG organization with Obsidian, and my customary Star Citizen sign-off in this week's Grab Bag. Continue Reading
Dark Hallway – Postmortem Scopique March 4, 2025 A project taken from a still image in an ad seen in a video. Continue Reading
Forest Watchers – Postmortem Scopique February 17, 2025 Another Secret World inspired project, this time designed after a real-world property. Continue Reading
Random Stuff for February 11, 2025 Scopique February 11, 2025 3D modeling, development slump, reading time, and why aren't I gaming, dammit?! Continue Reading
Blender Render: The Filth Scopique February 3, 2025 As per usual, my own postmortem, this one for my first rendered scene. Continue Reading
Addendum – Splat Maps and Megascans Scopique January 21, 2025 I went back and recreated the shader tree for the canyon, and recorded the node layout for posterity. Continue Reading
Getting There – Rendering with Splat Maps and Megascans Scopique January 21, 2025 I found a way to use better textures on terrains exported from World Creator and while the renders aren't perfect, they're getting closer. Continue Reading
A Casual Compare Between Export Methods – From World Creator to Blender Scopique January 18, 2025 Generating terrain is fun, but getting into Blender for composition is the important part. World Creator has a direct export to Blender, but is it the best way to do it? Continue Reading
Compositing in Resolve and Blender Scopique December 15, 2024 My first compositing attempt with Resolve Fusion and 3D objects from Blender. Continue Reading