Update on My Wall of Text on Star Citizen
A follow-up to last week's post. I had a revelation this weekend that put last week's post into…
A follow-up to last week's post. I had a revelation this weekend that put last week's…
With the release of 3.18, the state of the game, and the way I feel CIG…
Ixion is a claustrophobic city-builder set in space during a time of humanity's greatest crisis. Solve…
I am calling my coverage of CitizenCon 2095 done and done at this point. All of…
Highly detailed ships. “Real time” flight. Body-part level medical gameplay. Hundreds of armor pieces. Hundreds of…
If you’ve ever played a space sim of old, or maybe even a space sim of…
I have a very distinct “design language” in my head, as evidenced by the above image.…
Still kind of on my 3D printing kick, except for two roadblocks. The first is that…
It’s time for me to check in with an update on how the 3D modeling is…
I had written about “creating a column” in Blender. I posted a few in-progress screen shots…
Hot the heels of my earlier post about Quixel Mixer, I opened Blender for a bit…
About 2 years ago, I was elated to have successfully created a 3D model of the…
I don't really like pixel art, but I'm liking my attempts at making it. I am…
I have spent more time learning than doing, but it's not as simple as "get to…
In which I return to an older project for the third time, putting other recent projects…
A major milestone! With additional refactoring, the Big Bang is getting more efficient. In fact, I…
Beware of attempting to inherit a resource within another resource. Godot's caching mechanism means you will…
After agonizing over the decision, I have refactored my Big Bang code to save the data…