Godot – See The Universe!
A major milestone! With additional refactoring, the Big Bang is getting more efficient. In fact, I now have…
Ixion is a claustrophobic city-builder set in space during a time of humanity's greatest crisis. Solve…
I am calling my coverage of CitizenCon 2095 done and done at this point. All of…
Highly detailed ships. “Real time” flight. Body-part level medical gameplay. Hundreds of armor pieces. Hundreds of…
If you’ve ever played a space sim of old, or maybe even a space sim of…
In keeping with tradition, here’s my breakdown of this year’s CitizenCon 2952. I assume I’ve been…
If there’s one thing I would love to see the gaming world return to, it would…
I have a very distinct “design language” in my head, as evidenced by the above image.…
Still kind of on my 3D printing kick, except for two roadblocks. The first is that…
It’s time for me to check in with an update on how the 3D modeling is…
I had written about “creating a column” in Blender. I posted a few in-progress screen shots…
Hot the heels of my earlier post about Quixel Mixer, I opened Blender for a bit…
About 2 years ago, I was elated to have successfully created a 3D model of the…
A major milestone! With additional refactoring, the Big Bang is getting more efficient. In fact, I…
Beware of attempting to inherit a resource within another resource. Godot's caching mechanism means you will…
After agonizing over the decision, I have refactored my Big Bang code to save the data…
The latest update on my magnum opus (for the nth time). Good news! Things are working…
Now that I have my basic "Big Bang" translated from legacy code to GDScript, I am…
Nested resources are a pain when you don't know how to use nested resources. Thankfully, where…