Dammit, Jim
My blog posts are like whiskey: never rely on the first sip to solidify your opinion of the…
I have never been sure what kind of fleet I've wanted, so it's been in flux…
A follow-up to last week's post. I had a revelation this weekend that put last week's…
With the release of 3.18, the state of the game, and the way I feel CIG…
Ixion is a claustrophobic city-builder set in space during a time of humanity's greatest crisis. Solve…
I am calling my coverage of CitizenCon 2095 done and done at this point. All of…
Highly detailed ships. “Real time” flight. Body-part level medical gameplay. Hundreds of armor pieces. Hundreds of…
You know, when it’s been long enough between posts that many low-level topics are vying for…
Guess what? Yeah, I’m back to doing the 3D modeling thing. Oddly enough, out of all…
Container Ship Work on the new space ship is coming along. I’m not going to add…
Thanks to the first episode of the fifth season of The Expanse, I remember that in…
I got it in my head to make a space ship of some kind, and I…
Although I often bemoan my ability to stick with a project or a discipline (aptly named,…
The latest update on my magnum opus (for the nth time). Good news! Things are working…
Now that I have my basic "Big Bang" translated from legacy code to GDScript, I am…
Nested resources are a pain when you don't know how to use nested resources. Thankfully, where…
I have a working example of Godot's custom resources, attached to my earlier movement and minimap…
I have spent the past three weeks slowly searching for information that goes beyond the glut…
Brain-dump: rather that run the game directly from runtime-created data store, would Godot allow me to…