Godot – See The Universe!
A major milestone! With additional refactoring, the Big Bang is getting more efficient. In fact, I now have…
Late last night after my post on Terra Invicta I was poking around the game trying…
I’ve had a time, I’ll tell you wut. My original category system got broken out into…
Housing is a sore subject in MMO circles because too few games actually implement it despite…
There’s a bit of a dust-up in the Star Citizen community right now surrounding a ship…
I like to think of myself as a fairly well-balanced person when it comes to my…
The Star Citizen lifecycle is far too predictable. As this is my “main game” these days,…
You know, when it’s been long enough between posts that many low-level topics are vying for…
Guess what? Yeah, I’m back to doing the 3D modeling thing. Oddly enough, out of all…
Container Ship Work on the new space ship is coming along. I’m not going to add…
Thanks to the first episode of the fifth season of The Expanse, I remember that in…
I got it in my head to make a space ship of some kind, and I…
Although I often bemoan my ability to stick with a project or a discipline (aptly named,…
I have a working example of Godot's custom resources, attached to my earlier movement and minimap…
I have spent the past three weeks slowly searching for information that goes beyond the glut…
Brain-dump: rather that run the game directly from runtime-created data store, would Godot allow me to…
Now for the hard part: best practices, specifically concerning user interfaces. With Godot's system of scenes…
My basic approach to getting my spaceship movement feeling a bit less artificial by adding a…
It's that time of year when I cycle back to an abandoned project. This time, I'm…