Dammit, Jim
My blog posts are like whiskey: never rely on the first sip to solidify your opinion of the…
If you’ve ever played a space sim of old, or maybe even a space sim of…
In keeping with tradition, here’s my breakdown of this year’s CitizenCon 2952. I assume I’ve been…
If there’s one thing I would love to see the gaming world return to, it would…
Late last night after my post on Terra Invicta I was poking around the game trying…
I’ve had a time, I’ll tell you wut. My original category system got broken out into…
Housing is a sore subject in MMO circles because too few games actually implement it despite…
I forget why I wanted to make a meteor strike effect. Maybe because I thought it…
Before I throw myself completely off the cliff into bottomless waters, I wanted to segue into…
As I threatened, I took my rendered cyberdeck and threw it into After Effects. Three times.…
This was the first design I had come up with a few years ago when I…
Here we have it. A fully-from-scratch model. I don’t know why I decided to try my…
UV unwrapping is the precipitous drop after having finished my Viper model. In Blender, before preparing…
Now for the hard part: best practices, specifically concerning user interfaces. With Godot's system of scenes…
My basic approach to getting my spaceship movement feeling a bit less artificial by adding a…
It's that time of year when I cycle back to an abandoned project. This time, I'm…
Thanks to the helpful folks of the Fediverse, I came to my senses and have revised…
Frustrated developer seeks knowledgeable input on a really stupid problem that's probably not that difficult, but…
I have succeeded in my attempt to connect my home server to the wider world. I…