Legends of Amberland II
LoA II is a faithful return to the early days of CRPGs like The Bards Tale and Wizardry.
In Episode 2, the Federation establishes a presence at the Romulan doorstep by building a station…
Rather than focus on the overwhelming amount of buttons and levers involved in the 4x Star…
I think I'm more or less done with my time in the latest beta of The…
Although I shouldn't, here's a quick overview of The Last Descendant, currently hosting an open beta…
I got drafted, but not the way you might think. [Spoilers ahead]
After 24 hours of play, here's more of my thoughts and experiences on and in Starfield.…
Now that I have my basic "Big Bang" translated from legacy code to GDScript, I am…
Nested resources are a pain when you don't know how to use nested resources. Thankfully, where…
I have a working example of Godot's custom resources, attached to my earlier movement and minimap…
I have spent the past three weeks slowly searching for information that goes beyond the glut…
Brain-dump: rather that run the game directly from runtime-created data store, would Godot allow me to…
Now for the hard part: best practices, specifically concerning user interfaces. With Godot's system of scenes…
I forget why I wanted to make a meteor strike effect. Maybe because I thought it…
Before I throw myself completely off the cliff into bottomless waters, I wanted to segue into…
As I threatened, I took my rendered cyberdeck and threw it into After Effects. Three times.…
This was the first design I had come up with a few years ago when I…
Here we have it. A fully-from-scratch model. I don’t know why I decided to try my…
UV unwrapping is the precipitous drop after having finished my Viper model. In Blender, before preparing…