Finally, Star Citizen gets a mech suit. It's the right time for this variant with "Cargo Empires" but I hope it signals that CIG is getting bandwidth and desire to go back and work on some "legacy" concepts that have seemingly fallen…
With 3.24 on the live servers, here's a few thoughts on the implementation which removes all roadblocks for CIG to crow about 4.0 and Pyro all the time, every day.
Last week's Inside Star Citizen video covered jump gates, coming to the game with the inclusion of the Pyro system in 4.0. In this post I attempt to distill that video, cover some controversies in the community, and give some thoughts.