After actually _tying_ the 3.19 patch, I have to issue a mea culpa: I may have jumped the gun AGAIN. I might just FA&FO for myself over the life of this patch.
3.19 has arrived, but I'm going to sit this one out in favor of 3.20. Solo mining has been nerfed hard as CIG pushes the disproven narrative that "online games should never be played alone". Obviously, I'm not happy right now, but…
I have never been sure what kind of fleet I've wanted, so it's been in flux for years. I think I'm getting closer, including what to do with my multi-crew Carrack.
A follow-up to last week's post. I had a revelation this weekend that put last week's post into perspective, and this post is my attempt to bring that perspective in an attempt to refine my previous points.
With the release of 3.18, the state of the game, and the way I feel CIG is presenting the product over time, I am feeling forced to re-evaluate my relationship with Star Citizen. It's been a long road, and a longer road…
I am calling my coverage of CitizenCon 2095 done and done at this point. All of the high-profile video makers have already made their videos, and in the time it took for me to get this far, they have also created “reaction”…
Highly detailed ships. “Real time” flight. Body-part level medical gameplay. Hundreds of armor pieces. Hundreds of weapons. Space-to-atmosphere flight. As-good-as-its-gonna-get flight physics. With all of this simulation you’d think the CIG would be happy to provide the most immersive, most engaging space-sim…
If you’ve ever played a space sim of old, or maybe even a space sim of not-quite-so-old you might be familiar with how combat can often play out. Two ships approach one another, moving fast enough to close the distance and to…
In keeping with tradition, here’s my breakdown of this year’s CitizenCon 2952. I assume I’ve been doing this; it feels like I have. If not, this is the inaugural post. I’m getting old. 10 Years Star Citizen has been “in development” for…