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May 15, 2026
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Category: Art & Design

  • Art & Design
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Addendum – Splat Maps and Megascans

Scopique January 21, 2025
I went back and recreated the shader tree for the canyon, and recorded the node layout for posterity.
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  • Art & Design
  • 3D Modeling

Getting There – Rendering with Splat Maps and Megascans

Scopique January 21, 2025
I found a way to use better textures on terrains exported from World Creator and while the renders aren't perfect, they're getting closer.
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  • Art & Design
  • 3D Modeling

A Casual Compare Between Export Methods – From World Creator to Blender

Scopique January 18, 2025
Generating terrain is fun, but getting into Blender for composition is the important part. World Creator has a direct export to Blender, but is it the best way to do it?
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  • Editorial
  • 3D Modeling
  • Video & VFX

Nodes

Scopique January 7, 2025
Nodes
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  • Video & VFX
  • Uncategorized
  • Art & Design
  • 3D Modeling

Compositing in Resolve and Blender

Scopique December 15, 2024
My first compositing attempt with Resolve Fusion and 3D objects from Blender.
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  • Art & Design
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Review: “Retro” Animation in Fusion

Scopique October 2, 2024
Despite many videos watched on the subject, I thought "there has to be an easier way"...and there was!
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  • Art & Design
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Audio in OBS

Scopique October 1, 2024
This is the third time I have resurrected this post after having erased it accidentally from the site, and since it may be relevant to myself and others, here it is again, updated for 2024.
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  • Video & VFX
  • Art & Design

Post-Mortem: Bloomtown Episode 2

Scopique September 30, 2024
Lessons learned from my first stab at a "real" video production.
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  • Art & Design
  • Guild Wars 2
  • Video & VFX

Resolve – Guild Wars 2 Hero Card

Scopique September 19, 2024
Another successful recreation, although with a whole lot of missteps. But I learned a lot, and I hope I remember it all the next time I could use the info.
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  • Art & Design
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Quick Addendum to Planar Tracking

Scopique September 18, 2024
I learned a better way to work with content of different sizes inside Fusion, so this is just an update on my previous post on how to do that.
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