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March 12, 2026
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Category: Art & Design

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Grab Bag for the Week Ending May 16, 2025

Scopique May 15, 2025
3D printing, code refactoring (!), Andor wraps up again, and Star Citizen's 4.1.1 patch in the wild.
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  • Gaming
  • 3D Modeling

Grab Bag for the Week of April 28, 2025

Scopique April 30, 2025
Oblivion Remastered, V Rising, Humble Choice selections, project updates, and the usual dénouement regarding space sim games, this week in the Grab Bag.
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  • Gaming
  • Star Citizen
  • TTRPG
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Grab Bag for the Week of March 2, 2025

Scopique March 6, 2025
Discord Nitro, a Blender holiday, TTRPG organization with Obsidian, and my customary Star Citizen sign-off in this week's Grab Bag.
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  • Art & Design
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Dark Hallway – Postmortem

Scopique March 4, 2025
A project taken from a still image in an ad seen in a video.
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  • Art & Design
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Forest Watchers – Postmortem

Scopique February 17, 2025
Another Secret World inspired project, this time designed after a real-world property.
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  • 3D Modeling
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Random Stuff for February 11, 2025

Scopique February 11, 2025
3D modeling, development slump, reading time, and why aren't I gaming, dammit?!
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  • Art & Design
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Blender Render: The Filth

Scopique February 3, 2025
As per usual, my own postmortem, this one for my first rendered scene.
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  • Art & Design
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Addendum – Splat Maps and Megascans

Scopique January 21, 2025
I went back and recreated the shader tree for the canyon, and recorded the node layout for posterity.
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  • Art & Design
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Getting There – Rendering with Splat Maps and Megascans

Scopique January 21, 2025
I found a way to use better textures on terrains exported from World Creator and while the renders aren't perfect, they're getting closer.
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  • Art & Design
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A Casual Compare Between Export Methods – From World Creator to Blender

Scopique January 18, 2025
Generating terrain is fun, but getting into Blender for composition is the important part. World Creator has a direct export to Blender, but is it the best way to do it?
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