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October 14, 2025
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Author: Scopique

Husband, father, gamer, developer, and curator of 10,000 unfinished projects.
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Random Stuff for February 11, 2025

Scopique February 11, 2025
3D modeling, development slump, reading time, and why aren't I gaming, dammit?!
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  • Gaming

The Invincible

Scopique February 8, 2025
A short (6 hours) narrative experience on a far away planet from the 1960's.
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  • Gaming
  • Star Citizen

Star Citizen’s Apology Tour

Scopique February 8, 2025
CIG commits to fewer features, more bug fixes in 2025. I'm tired, man, but I have to hold on to hope because what else can I do?
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  • Editorial
  • Software

Phase Two – Aggregators of Social Media

Scopique February 5, 2025
I've been trying a few social media aggregation apps, and they all fall short by offering a view-only window of our own accounts. Is this valuable to anyone?
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  • Art & Design
  • 3D Modeling

Blender Render: The Filth

Scopique February 3, 2025
As per usual, my own postmortem, this one for my first rendered scene.
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  • Gaming
  • Star Citizen
  • Editorial

Credit Where Credit Might Be Due

Scopique February 1, 2025
CIG's decision to cancel the upcoming free-fly event is wise. VERY wise. But why cancel this time, and what does it and other moves by the company say about the potential future of Star Citizen?
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  • Art & Design
  • 3D Modeling

Addendum – Splat Maps and Megascans

Scopique January 21, 2025
I went back and recreated the shader tree for the canyon, and recorded the node layout for posterity.
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  • Art & Design
  • 3D Modeling

Getting There – Rendering with Splat Maps and Megascans

Scopique January 21, 2025
I found a way to use better textures on terrains exported from World Creator and while the renders aren't perfect, they're getting closer.
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  • Uncategorized

Good Renders – Do I Have the Stamina for This?

Scopique January 19, 2025
I'm learning that it's a lot of work to make a render look this poor.
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  • Art & Design
  • 3D Modeling

A Casual Compare Between Export Methods – From World Creator to Blender

Scopique January 18, 2025
Generating terrain is fun, but getting into Blender for composition is the important part. World Creator has a direct export to Blender, but is it the best way to do it?
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