With 3.24 on the live servers, here's a few thoughts on the implementation which removes all roadblocks for CIG to crow about 4.0 and Pyro all the time, every day.
Last week's Inside Star Citizen video covered jump gates, coming to the game with the inclusion of the Pyro system in 4.0. In this post I attempt to distill that video, cover some controversies in the community, and give some thoughts.
I can't even remember all of the features in 3.23, so here's a few I've personally encountered, as well as a few thoughts on one of the most controversial updates to the game, master modes.