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October 13, 2025
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Category: Art & Design

  • Art & Design
  • 3D Modeling

Ah Yes, My Old Enemy: Lighting

Scopique October 5, 2025
I like the composition. I'm happy with the concept. It's the LIGHTING that I feel ruins the whole project.
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  • World of Warcraft
  • 3D Modeling
  • TV & Movies
  • Star Citizen

Grab Bag for the Week Ending August 16, 2025

Scopique August 17, 2025
Yes, Alien: Earth, but also World of Warcraft returns from cryo, a gripe about complex software without instructions, and Star Citizen's 4.3 patch arrives.
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  • Development
  • Art & Design

CSS Frameworks: Better or Differently Terrible

Scopique May 19, 2025
I suck at design, so should I let a framework design for me? If so, which framework should I use?
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  • Gaming
  • Editorial
  • Art & Design

Grab Bag for the Week Ending May 16, 2025

Scopique May 15, 2025
3D printing, code refactoring (!), Andor wraps up again, and Star Citizen's 4.1.1 patch in the wild.
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  • Gaming
  • 3D Modeling

Grab Bag for the Week of April 28, 2025

Scopique April 30, 2025
Oblivion Remastered, V Rising, Humble Choice selections, project updates, and the usual dénouement regarding space sim games, this week in the Grab Bag.
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  • Star Citizen
  • TTRPG
  • 3D Modeling
  • Gaming

Grab Bag for the Week of March 2, 2025

Scopique March 6, 2025
Discord Nitro, a Blender holiday, TTRPG organization with Obsidian, and my customary Star Citizen sign-off in this week's Grab Bag.
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  • Art & Design
  • 3D Modeling

Dark Hallway – Postmortem

Scopique March 4, 2025
A project taken from a still image in an ad seen in a video.
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  • Art & Design
  • 3D Modeling

Forest Watchers – Postmortem

Scopique February 17, 2025
Another Secret World inspired project, this time designed after a real-world property.
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  • Gaming
  • Editorial
  • 3D Modeling

Random Stuff for February 11, 2025

Scopique February 11, 2025
3D modeling, development slump, reading time, and why aren't I gaming, dammit?!
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  • Art & Design
  • 3D Modeling

Blender Render: The Filth

Scopique February 3, 2025
As per usual, my own postmortem, this one for my first rendered scene.
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