Blender Render: The Filth Scopique February 3, 2025 As per usual, my own postmortem, this one for my first rendered scene. Continue Reading
Addendum – Splat Maps and Megascans Scopique January 21, 2025 I went back and recreated the shader tree for the canyon, and recorded the node layout for posterity. Continue Reading
Getting There – Rendering with Splat Maps and Megascans Scopique January 21, 2025 I found a way to use better textures on terrains exported from World Creator and while the renders aren't perfect, they're getting closer. Continue Reading
A Casual Compare Between Export Methods – From World Creator to Blender Scopique January 18, 2025 Generating terrain is fun, but getting into Blender for composition is the important part. World Creator has a direct export to Blender, but is it the best way to do it? Continue Reading
Compositing in Resolve and Blender Scopique December 15, 2024 My first compositing attempt with Resolve Fusion and 3D objects from Blender. Continue Reading
Revisiting the Viper Mk II Scopique August 5, 2024 With more experience under my belt, I might try and re-do my first Blender model, the Viper Mk II. Continue Reading
A Generator of Sorts Scopique July 19, 2024 A finished product that I'm not totally disgusted by! Continue Reading
I Feel Like I Missed My Calling Scopique July 18, 2024 I spend more time, and more intensity on 3D modeling every time it comes around in my "rotation of interests". Why? Continue Reading
Grab Bag for June 27, 2024 Scopique June 27, 2024 Arbitrary updates on games, software, and projects here at Chez Scopique. Continue Reading