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April 3, 2026
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Category: 3D Modeling

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Forest Watchers – Postmortem

Scopique February 17, 2025
Another Secret World inspired project, this time designed after a real-world property.
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  • Editorial
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Random Stuff for February 11, 2025

Scopique February 11, 2025
3D modeling, development slump, reading time, and why aren't I gaming, dammit?!
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  • Art & Design
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Blender Render: The Filth

Scopique February 3, 2025
As per usual, my own postmortem, this one for my first rendered scene.
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  • Art & Design
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Addendum – Splat Maps and Megascans

Scopique January 21, 2025
I went back and recreated the shader tree for the canyon, and recorded the node layout for posterity.
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  • Art & Design
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Getting There – Rendering with Splat Maps and Megascans

Scopique January 21, 2025
I found a way to use better textures on terrains exported from World Creator and while the renders aren't perfect, they're getting closer.
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  • Art & Design
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A Casual Compare Between Export Methods – From World Creator to Blender

Scopique January 18, 2025
Generating terrain is fun, but getting into Blender for composition is the important part. World Creator has a direct export to Blender, but is it the best way to do it?
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  • 3D Modeling
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Nodes

Scopique January 7, 2025
Nodes
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Compositing in Resolve and Blender

Scopique December 15, 2024
My first compositing attempt with Resolve Fusion and 3D objects from Blender.
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  • 3D Modeling

Revisiting the Viper Mk II

Scopique August 5, 2024
With more experience under my belt, I might try and re-do my first Blender model, the Viper Mk II.
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  • Art & Design
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A Generator of Sorts

Scopique July 19, 2024
A finished product that I'm not totally disgusted by!
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