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October 13, 2025
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Category: 3D Modeling

  • Art & Design
  • 3D Modeling

Ah Yes, My Old Enemy: Lighting

Scopique October 5, 2025
I like the composition. I'm happy with the concept. It's the LIGHTING that I feel ruins the whole project.
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  • 3D Modeling
  • TV & Movies
  • Star Citizen
  • World of Warcraft

Grab Bag for the Week Ending August 16, 2025

Scopique August 17, 2025
Yes, Alien: Earth, but also World of Warcraft returns from cryo, a gripe about complex software without instructions, and Star Citizen's 4.3 patch arrives.
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  • Gaming
  • 3D Modeling

Grab Bag for the Week of April 28, 2025

Scopique April 30, 2025
Oblivion Remastered, V Rising, Humble Choice selections, project updates, and the usual dénouement regarding space sim games, this week in the Grab Bag.
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  • Gaming
  • Star Citizen
  • TTRPG
  • 3D Modeling

Grab Bag for the Week of March 2, 2025

Scopique March 6, 2025
Discord Nitro, a Blender holiday, TTRPG organization with Obsidian, and my customary Star Citizen sign-off in this week's Grab Bag.
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  • Art & Design
  • 3D Modeling

Dark Hallway – Postmortem

Scopique March 4, 2025
A project taken from a still image in an ad seen in a video.
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  • 3D Modeling
  • Art & Design

Forest Watchers – Postmortem

Scopique February 17, 2025
Another Secret World inspired project, this time designed after a real-world property.
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  • Gaming
  • Editorial
  • 3D Modeling

Random Stuff for February 11, 2025

Scopique February 11, 2025
3D modeling, development slump, reading time, and why aren't I gaming, dammit?!
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  • Art & Design
  • 3D Modeling

Blender Render: The Filth

Scopique February 3, 2025
As per usual, my own postmortem, this one for my first rendered scene.
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  • Art & Design
  • 3D Modeling

Addendum – Splat Maps and Megascans

Scopique January 21, 2025
I went back and recreated the shader tree for the canyon, and recorded the node layout for posterity.
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  • Art & Design
  • 3D Modeling

Getting There – Rendering with Splat Maps and Megascans

Scopique January 21, 2025
I found a way to use better textures on terrains exported from World Creator and while the renders aren't perfect, they're getting closer.
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