Update on My Wall of Text on Star Citizen
A follow-up to last week's post. I had a revelation this weekend that put last week's post into…
In keeping with tradition, here’s my breakdown of this year’s CitizenCon 2952. I assume I’ve been…
If there’s one thing I would love to see the gaming world return to, it would…
Late last night after my post on Terra Invicta I was poking around the game trying…
I’ve had a time, I’ll tell you wut. My original category system got broken out into…
Housing is a sore subject in MMO circles because too few games actually implement it despite…
There’s a bit of a dust-up in the Star Citizen community right now surrounding a ship…
You know, when it’s been long enough between posts that many low-level topics are vying for…
Guess what? Yeah, I’m back to doing the 3D modeling thing. Oddly enough, out of all…
Container Ship Work on the new space ship is coming along. I’m not going to add…
Thanks to the first episode of the fifth season of The Expanse, I remember that in…
I got it in my head to make a space ship of some kind, and I…
Although I often bemoan my ability to stick with a project or a discipline (aptly named,…
The latest update on my magnum opus (for the nth time). Good news! Things are working…
Now that I have my basic "Big Bang" translated from legacy code to GDScript, I am…
Nested resources are a pain when you don't know how to use nested resources. Thankfully, where…
I have a working example of Godot's custom resources, attached to my earlier movement and minimap…
I have spent the past three weeks slowly searching for information that goes beyond the glut…
Brain-dump: rather that run the game directly from runtime-created data store, would Godot allow me to…