The latest update on my magnum opus (for the nth time). Good news! Things are working as expected! Bad news! If I had to pay a dollar for every dead-end I created for myself, I'd have more debt than the U.S. government.…
After losing my reMarkable tablet, I look back to the iPad for a way take notes. Here's a bit about the upcoming bunch of posts where I look at several in the search for a new note-taking application.
Nested resources are a pain when you don't know how to use nested resources. Thankfully, where there's a will(ingness to try something completely different), there's a way!
I have a working example of Godot's custom resources, attached to my earlier movement and minimap test. It's a lot of work! But I am hoping that it'll pay for itself further down the line. #godot #godotengine #gamedev
I have spent the past three weeks slowly searching for information that goes beyond the glut of introductory lessons on Godot. With a few shining stars, I think I'm finally in a good place to start mapping out my approach. #godot #godotengine…
Brain-dump: rather that run the game directly from runtime-created data store, would Godot allow me to create Scenes built from the data, serialized to disk, and loaded on-demand? And what about mutable data that affects the entire game world? #godotengine #gamedev