It’s about that time when I initiate my first ever quarterly game-play recap using actual data!

Here’s my graph for Jan 1, 2026 through Apr 30, 2026, even though April hasn’t yet completed. I just realized that I shouldn’t include April. So subsequent discussion will ignore it. STATISTICS!

Note that these graphs are not comprehensive; if I played less than an hour over the period (generally), or installed a demo during Steam’s Next Fest, I didn’t include it. It also only includes games. If I included a game that violates these terms, it’s because the game is one I return to frequently so I want to keep it on the radar as a “familiar face”, or if the game is new and I’m interested in seeing if there are any future trends.

January 2026

Look, I’m going to level with you: all of these graphs are going to feature Star Citizen as the dominant vector. That’s how these things go.

Star Citizen had a total of 23.53 hours in January. The closest runner-up was World of Warcraft with only 7.56 hours. This was, of course, in the build-up to the release of Midnight and I was still chugging through content to get the prequel stuff done, I assume. The graphs tell me how much, but not what or why I was playing. My Obsidian journal was supposed to be for that, but I already wrote about what a failure that initiative was.

Next came my brief obsession with survivalbox Aska. I was playing with @CakedCrusader, so we were pretty gung-ho for a while. I only clocked 3.0 hours here, and looking ahead, this might have been the downward slope of my time with this one. It’s a good game, but overdosing on a title is real (oh hi Dune: Awakening!)

Surprising myself, I spent a whole 2.07 hours with ARC Raiders. I know, right?! Unfortunately, that was all the time I spent with ARC Raiders to date. I keep telling myself I’ll get back to it, but…

Rounding out the month was StarRupture, an early-access sci-fi automation survivalbox game (1.49h), and yet another attempt to make headway in Crusader Kings 3 (0.31h).

February 2026

Star Citizen took up 22.74 hours of February. WoW came in second again at 4.31 hours.

This was also when Star Trek Voyager: Across the Unknown launched, and I only logged 3.45 hours with this one. It felt like longer, really.

Roman city-builder Citadelum brought up the rear with 0.18 hours.

March 2026

Let’s see…what went down in March that accrued 47.13 hours in Star Citizen? Probably patch 4.7. I spent a lot of time mining when the patch dropped, almost two times as long as in the previous two months.

March was an upset-month for WoW, which came in third (7.57h) as this was the month when a bunch of people on Masto started talking about and playing Idle Champions, the D&D clicker title. I think I initially left this running when I was AFK, because there isn’t 9.53 hours worth of active gameplay here, at least not without inflicting serious carpel tunnel and destroying at least one mouse.

I kept on with Citadelum (0.76h) and while I don’t remember doing it, I apparently jumped into Guild Wars 2 (0.04h) for a very short fly-by. I think I had logged in to get some info for my daughter, who had expressed interest in the game.

Q1 2026 Rundown

Obviously Star Citizen is my main game these days; if the frequent blog topics didn’t tip you off, these numbers should spell it out pretty plainly. For all the complaining I do, it comes from a place of love. Tough, spiteful love, but love nonetheless.

WoW was a champion as well, thanks to the Midnight pre-event stuff. Unfortunately, I find myself not as compelled to interact with Midnight’s content like I was with The War Within. I do not care for Horde side characters and don’t have any attachment to their stories or their areas. Don’t @ me.

Beyond those two titles, my time was spent with a rotating roster of games that show I was looking for something but wasn’t entirely sure what. Aska, StarRupture, Citaldeum, and Star Trek Voyager are all building games and Aska, StarRupture, and Star Trek Voyager were all new at the time. I also obviously appreciate a good building game, even though they’re all over the map, settings-wise. CK3 is certainly an outlier here, although now that I have the data I can look back and see if my desire for a grand strategy game peaks in the early days of a year. ARC Raiders was an impulse buy because there were storied circulating that Embark had tweaked the game to allow for more friendly PvE/solo experiences. I did enjoy my time with the game, but it stresses me the fuck out in ways I cannot emphasize enough. That makes it so when I might want to play, I usually do not.

Scopique

Husband, father, gamer, developer, and curator of 10,000 unfinished projects.

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