A major milestone! With additional refactoring, the Big Bang is getting more efficient. In fact, I now have working jumpgates that allow me to move from system to system!
Brain-dump: rather that run the game directly from runtime-created data store, would Godot allow me to create Scenes built from the data, serialized to disk, and loaded on-demand? And what about mutable data that affects the entire game world? #godotengine #gamedev