Update on My Wall of Text on Star Citizen
A follow-up to last week's post. I had a revelation this weekend that put last week's post into…
I like to think of myself as a fairly well-balanced person when it comes to my…
The Star Citizen lifecycle is far too predictable. As this is my “main game” these days,…
This is a wildly condensed version of a post I had written this morning. You’re welcome.…
Elder Scrolls Online is surely in my top five favorite MMOs of All Time. I have…
Invictus Fleet Week is one of the annual “event-slash-fundraisers” that happens in Star Citizen. While most…
A few days ago I was playing Star Citizen and in the middle of a “bunker…
I forget why I wanted to make a meteor strike effect. Maybe because I thought it…
Before I throw myself completely off the cliff into bottomless waters, I wanted to segue into…
As I threatened, I took my rendered cyberdeck and threw it into After Effects. Three times.…
This was the first design I had come up with a few years ago when I…
Here we have it. A fully-from-scratch model. I don’t know why I decided to try my…
UV unwrapping is the precipitous drop after having finished my Viper model. In Blender, before preparing…
Now for the hard part: best practices, specifically concerning user interfaces. With Godot's system of scenes…
My basic approach to getting my spaceship movement feeling a bit less artificial by adding a…
It's that time of year when I cycle back to an abandoned project. This time, I'm…
Thanks to the helpful folks of the Fediverse, I came to my senses and have revised…
Frustrated developer seeks knowledgeable input on a really stupid problem that's probably not that difficult, but…
I have succeeded in my attempt to connect my home server to the wider world. I…