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January 16, 2021
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Developer Confidential: I Just Started Caring About Interfaces

Scopique August 17, 2020
I have a confession: I am not that good of a developer. I have a very high level understanding about how applications work for the most part, specializing in the types of applications I am asked to create for my job. As…
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  • Development
  • Editorial
  • Space Trader Web Game

The Satisfyingly Unsatisfactory Approach of Planning It All Out First

Scopique August 9, 2020
I don’t know why, but I was struck with a bit of inspiration while kicking back and doing absolutely nothing yesterday afternoon (literally: I was at my desk, feet up, contemplating a nap). As you might know, I have been semi-obsessed (semi…
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  • 3D Modeling
  • Development
  • On VFX and MoGraph

Securely Insecure in the Knowledge

Scopique April 8, 2020
Thanks to the quarantine, I’ve watched dozens of videos on 3D modeling with Blender, and despite having watched dozens of videos on the subject before the quarantine, I feel that I’ve got a better grasp of about 75% of the basics that…
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Temporary Set-Ups and WomBot in the Wild

Scopique March 10, 2020
It’s Like Moving In All Over Again Monday nights are our usual get-together nights around here. We sometimes gather together in person, or online if we’re A) sick, B) lazy, or C) all of the above. Last night the group was gearing…
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  • Development
  • VFX and Motion Graphics

Kitbash3D for Cool Cinematographic and Video Game Models

Scopique March 6, 2020
Mindstrike put me on to a site called Kitbash3d. Kitbashing is the practice of taking parts from those old-school models (kits) from companies like Revell and using them to build (bash together) a totally different model. See here, taken from my recent…
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