A major milestone! With additional refactoring, the Big Bang is getting more efficient. In fact, I now have working jumpgates that allow me to move from system to system!
Beware of attempting to inherit a resource within another resource. Godot's caching mechanism means you will not get what you'd get from a more object-oriented standpoint.
After agonizing over the decision, I have refactored my Big Bang code to save the data to Resources rather than JSON. Ultimately, I believe this is the right choice, but now I am on to the more complicated Player data. Hopefully the…
The latest update on my magnum opus (for the nth time). Good news! Things are working as expected! Bad news! If I had to pay a dollar for every dead-end I created for myself, I'd have more debt than the U.S. government.…